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   <div id="projectname">SDL_gpu
   &#160;<span id="projectnumber">0.10.0</span>
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   <div id="projectbrief">A hardware-accelerated, cross-platform 2D graphics API</div>
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&#160;

<h3><a class="anchor" id="index_b"></a>- b -</h3><ul>
<li>b
: <a class="el" href="structGPU__RendererImpl_afc3690c38dae7d5d3e7e4f3a8c2d8fd5.html#afc3690c38dae7d5d3e7e4f3a8c2d8fd5">GPU_RendererImpl</a>
</li>
<li>base_h
: <a class="el" href="structGPU__Image_a726cebfd54e5c4e1b41d1999a281491b.html#a726cebfd54e5c4e1b41d1999a281491b">GPU_Image</a>
, <a class="el" href="structGPU__Target_a828bedbd924a0f1cee1ee581ca3e99e2.html#a828bedbd924a0f1cee1ee581ca3e99e2">GPU_Target</a>
</li>
<li>base_w
: <a class="el" href="structGPU__Image_a29551476740e5213f2b900bc79e307d7.html#a29551476740e5213f2b900bc79e307d7">GPU_Image</a>
, <a class="el" href="structGPU__Target_ac54480f8706a1a48e25353087e066c2f.html#ac54480f8706a1a48e25353087e066c2f">GPU_Target</a>
</li>
<li>blend_mode
: <a class="el" href="structGPU__Image_aef559581e537658d91d6b6a6c9ba7252.html#aef559581e537658d91d6b6a6c9ba7252">GPU_Image</a>
</li>
<li>blit_buffer
: <a class="el" href="structContextData__GLES__1_a0790cd2e6d5643e6b1f962624c59c3f4.html#a0790cd2e6d5643e6b1f962624c59c3f4">ContextData_GLES_1</a>
, <a class="el" href="structContextData__GLES__2_a0ce19b9f03e03cb7bfb748165ad90e85.html#a0ce19b9f03e03cb7bfb748165ad90e85">ContextData_GLES_2</a>
, <a class="el" href="structContextData__OpenGL__1_a3d0465439ccfd0d7a68b8852e015efc9.html#a3d0465439ccfd0d7a68b8852e015efc9">ContextData_OpenGL_1</a>
, <a class="el" href="structContextData__OpenGL__1__BASE_a49b72d4c17dad20e8fd3ff1b61717761.html#a49b72d4c17dad20e8fd3ff1b61717761">ContextData_OpenGL_1_BASE</a>
, <a class="el" href="structContextData__OpenGL__2_ad5397edd7b8af1a3c92077d4fe4895f3.html#ad5397edd7b8af1a3c92077d4fe4895f3">ContextData_OpenGL_2</a>
, <a class="el" href="structContextData__OpenGL__3_aa0fd2e2abcf403f50d060724fe1d599f.html#aa0fd2e2abcf403f50d060724fe1d599f">ContextData_OpenGL_3</a>
</li>
<li>blit_buffer_max_num_vertices
: <a class="el" href="structContextData__GLES__1_a0412ccade2d97f226a65b322dedc60b8.html#a0412ccade2d97f226a65b322dedc60b8">ContextData_GLES_1</a>
, <a class="el" href="structContextData__GLES__2_a7684859721d45624b67808057ed688ec.html#a7684859721d45624b67808057ed688ec">ContextData_GLES_2</a>
, <a class="el" href="structContextData__OpenGL__1_afa79af7d4fa6c6d0536f463d1b1d9e2c.html#afa79af7d4fa6c6d0536f463d1b1d9e2c">ContextData_OpenGL_1</a>
, <a class="el" href="structContextData__OpenGL__1__BASE_a4ffcc027d62f1f54c4bc8b91c1599221.html#a4ffcc027d62f1f54c4bc8b91c1599221">ContextData_OpenGL_1_BASE</a>
, <a class="el" href="structContextData__OpenGL__2_a2ebc4b43a6741fbb1a77348abfac7875.html#a2ebc4b43a6741fbb1a77348abfac7875">ContextData_OpenGL_2</a>
, <a class="el" href="structContextData__OpenGL__3_a142a27b7280604d4673b0761423376f0.html#a142a27b7280604d4673b0761423376f0">ContextData_OpenGL_3</a>
</li>
<li>blit_buffer_num_vertices
: <a class="el" href="structContextData__GLES__1_ace748ff17ab0df9846d979675baeca87.html#ace748ff17ab0df9846d979675baeca87">ContextData_GLES_1</a>
, <a class="el" href="structContextData__GLES__2_a9fafcb9b9f1a9781083a0921103d0cd9.html#a9fafcb9b9f1a9781083a0921103d0cd9">ContextData_GLES_2</a>
, <a class="el" href="structContextData__OpenGL__1_a3e9aba1c67fccede0fbe3a529de480f4.html#a3e9aba1c67fccede0fbe3a529de480f4">ContextData_OpenGL_1</a>
, <a class="el" href="structContextData__OpenGL__1__BASE_a0c3deb28277a8622bb7b6fa8524f56ea.html#a0c3deb28277a8622bb7b6fa8524f56ea">ContextData_OpenGL_1_BASE</a>
, <a class="el" href="structContextData__OpenGL__2_a84ba80de9df2e527974f483b90487835.html#a84ba80de9df2e527974f483b90487835">ContextData_OpenGL_2</a>
, <a class="el" href="structContextData__OpenGL__3_a55778fc7d72cf44089720c65d24b6c0d.html#a55778fc7d72cf44089720c65d24b6c0d">ContextData_OpenGL_3</a>
</li>
<li>blit_VAO
: <a class="el" href="structContextData__OpenGL__3_acd8db2b334b290dba6b692dada2002e6.html#acd8db2b334b290dba6b692dada2002e6">ContextData_OpenGL_3</a>
</li>
<li>blit_VBO
: <a class="el" href="structContextData__GLES__2_a6877ca96f47a93bfa002cecec509627b.html#a6877ca96f47a93bfa002cecec509627b">ContextData_GLES_2</a>
, <a class="el" href="structContextData__OpenGL__1_a55b9f087e0a4d4efb70d557a3b159c0d.html#a55b9f087e0a4d4efb70d557a3b159c0d">ContextData_OpenGL_1</a>
, <a class="el" href="structContextData__OpenGL__2_ae322f183233051239b4aaf0a57b039f3.html#ae322f183233051239b4aaf0a57b039f3">ContextData_OpenGL_2</a>
, <a class="el" href="structContextData__OpenGL__3_a82dc77a4394256cd2b0c33750e67bed7.html#a82dc77a4394256cd2b0c33750e67bed7">ContextData_OpenGL_3</a>
</li>
<li>blit_VBO_flop
: <a class="el" href="structContextData__GLES__2_aba21017815c3950b0dae5052b263fe85.html#aba21017815c3950b0dae5052b263fe85">ContextData_GLES_2</a>
, <a class="el" href="structContextData__OpenGL__1_a22d2a24c6e3934d61db087f966564b67.html#a22d2a24c6e3934d61db087f966564b67">ContextData_OpenGL_1</a>
, <a class="el" href="structContextData__OpenGL__2_a0a0fbc6f9c2c0e9a6eb7c0c3d9895d49.html#a0a0fbc6f9c2c0e9a6eb7c0c3d9895d49">ContextData_OpenGL_2</a>
, <a class="el" href="structContextData__OpenGL__3_a4b8a60a3f61991b866ed4798e41a4fb5.html#a4b8a60a3f61991b866ed4798e41a4fb5">ContextData_OpenGL_3</a>
</li>
<li>block
: <a class="el" href="structGPU__RendererImpl_a5ceb0afb7892e2017e63162224e10a7b.html#a5ceb0afb7892e2017e63162224e10a7b">GPU_RendererImpl</a>
</li>
<li>bytes
: <a class="el" href="structGPU__RendererImpl_ac2cd1fd7d8d20c07b75d6913ef50e564.html#ac2cd1fd7d8d20c07b75d6913ef50e564">GPU_RendererImpl</a>
</li>
<li>bytes_per_pixel
: <a class="el" href="structGPU__Image_ac48d56fd3c5d2a67c0ed8389d5a816e2.html#ac48d56fd3c5d2a67c0ed8389d5a816e2">GPU_Image</a>
</li>
<li>bytes_per_row
: <a class="el" href="structGPU__RendererImpl_ae2ea6c0fbb012f857963167711d0b319.html#ae2ea6c0fbb012f857963167711d0b319">GPU_RendererImpl</a>
</li>
</ul>
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